Two places in Static Hollow are all live current and dead air. Relay 6 carries the parasites' static in Chapter Five. The Capacitor Works, with its notice reading DANGER - LIVE BANKS, holds the charge SENTINEL needs in chapter four.
Relay 6, Hollow Ridge
- Wakes
- Once the Bloom is dead, 300 to 1000 blocks out
- Find it
- The Watcher's Needle (Relay 6), or
/statichollow locate relay - While on the air
- Hound packs come twice as often within 700 blocks
- Boss
- The Amalgam, at the mast's foot
A fenced yard on open ground. In the middle, the mast: a steel lattice forty blocks up, held by guy wires, with a ladder up its south face and rest platforms at 12, 22 and 32. Round it are the transmitter hut (the operator's log on his desk, his locker by the racks), the generator shed, and his truck run into the fence. The parasite's resin creeps out from the mast's foot and its pods sit in the yard.
Lashed to the mast on each platform is a tether, a knot of sinew, its veins lit, with a cable of sinew running down to what lies at the mast's foot. While it's on the air, static pours off the top of the mast, and it hums. Arriving: "The air up here crackles. Something on the mast is still transmitting."
What to do
- Read the operator's log. His locker has a Surgical Kit, food, iron, flashbangs, a lantern and shears.
- Climb the mast and cut the three tethers.
- Kill the Amalgam. The relay goes off the air.
- Take the Relay Core it leaves. You'll need it at the drive-in.
Notice
County Emergency Broadcast
Found: Relay 6RELAY 6 - HOLLOW RIDGE.
Authorized personnel only.
This station relays the county emergency broadcast. Do not interfere with its operation.
Climbing the mast: harness at all times. Rest platforms at 12, 22 and 32 metres.
(scratched into the cover, underneath:) THEY'RE ON EVERY PLATFORM
Advancements here: Dead Air (find the relay), Cut the Cord (cut the last tether while the Amalgam lives), Off the Air (kill it) and Tuned In (use the Relay Core).
The live banks: the Capacitor Works
- Wakes
- When the Bloom changes, 300 to 1000 blocks from the gardens
- Find it
- The Watcher's Needle (Capacitor Works), or
/locate structure statichollow:capacitor_works - What you need there
- The Capacitor Cell, one of the three power source parts
- Who's still there
- Its workers, infected
Still holding its charge. A brick hall of capacitor banks with the roof half fallen in, catwalks, a gantry crane, the transformer yard, a pylon and the chimney, and arcs jumping between the lightning rods: anything standing in the way of one is burnt. The Capacitor Cell is in the test cage at the back, with Works Order 117, some redstone, copper and food. The safety notice is on a lectern beside it.
Notice
Works Safety Officer
Found: the test cageDANGER - LIVE BANKS.
Do not stand between rods. Do not touch the bus bars. If it starts to crackle, get down and get out.
Arc burns are not covered.
(underneath, in pencil:) neither is whatever is in the cage.
Works Order 117
Capacitor Works
Found: the test cage chestCell 9 to be charged to full and held in the test cage for collection by Uplink.
No collection came.
Cell 9 is holding. We can't bleed it off, and we can't leave it.
The arcs have started jumping the rods by themselves. Two men burnt. The rest of us sleep in the yard.
Getting the cell out
- Watch the rods. Don't stand between them, and don't cross while one is crackling.
- Five infected workers wait inside.
- The cell's item text: "Works cell 9, fully charged. Nobody came to collect it. It holds what the gun needs to fire."
Take the cell with the Targeting Array and the Bound Soul to make the Orbital Core. See the power source parts.