Static Hollow official wiki

Advancements

something has been watching you

On this page
  1. The tab
  2. Chapter four
  3. Chapter five
  4. Chapter six: the Door at the End of the World
  5. Chapter seven: the First Signal
  6. Chapter eight: the Dead Water
  7. Gear for every chapter
  8. The world
  9. All of them, as toasts

Static Hollow has its own advancements tab, added in 1.34.0. Its root reads Static Hollow: Something has been watching you. There are 69 advancements under it in 1.63.3, from the end of chapter four to the Dead Water, plus one for every chapter's gear. Spoilers, obviously.

Each one shows its frame as the game draws it: a task (square), a goal (rounded) or a challenge (spiked; drawn doubled here). 9 are hidden until you earn them. The icons are the mod's own textures where the advancement uses one of its items.

The tab

  • Static Hollow

    Something has been watching you.

The root's own icon in game is the Rosemont Device.

Chapter four

AdvancementIn gameHow
Not CollectedchallengehiddenPut the Rosemont Device into the Great Bloom. It's still beating.Launch the Device from the ledge. See the launch.
The Bell TollsgoalKill a Bellwether. The rest of them won't know where to go.Kill a Bellwether, at the head of a horde or on its own.
The Last LightchallengehiddenEnd the changed BloomKill the changed Bloom.
The Omni RaychallengehiddenCall SENTINEL down on the changed BloomFire the Omni at it from 50 blocks or more off its mouth.
Zero ResponsibilitygoalhiddenHave the Omni taken back - for the futureCarry the Omni off the blight.
Always PersistenttaskhiddenTry to make the Ray Gun againPut the Ray Gun together in a crafting grid after the Watcher took the Omni.
Ten Days LatergoalhiddenThe Watcher comes back - with a warning about the parasitesWait ten days (world clock) after the Omni Ray.

Chapter five

The static

AdvancementIn gameHow
Something InsidetaskLet a Parasite hold on long enough to get into youDon't crouch. Four seconds.
Cut It OuttaskCut a parasite's brood out with a Surgical KitSurgical Kit on yourself, someone else or an animal.
Burn It OuttaskBurn the brood out of yourself before it's too bigStand in fire before it's three quarters grown.
It Came Out of MechallengehiddenLive through a brood bursting out of your backLet it grow all the way, and survive 7 hearts.
Head of the PackgoalKill a Static Hound Pack Leader, and watch the pack breakKill the one with the brood sac on its back.
Not One of ThemtaskSee a villager turn into one of the HollowedBe alone with it at night, or hurt it.

The outbreak

AdvancementIn gameHow
It Isn't ItselfgoalBe there when something the parasite took over turnsBe within 24 blocks when a creature carrying the parasite reaches the end and turns: five seconds of seizing, arching and screaming, then it tears open. See the turned.

The relay

AdvancementIn gameHow
Dead AirtaskFind the relay the parasites talk throughReach Relay 6.
Cut the CordchallengeCut the last of the tethers off the relay's mast while what's at its foot still livesClimb the mast and break all three tethers before killing the Amalgam.
Off the AirgoalKill the Amalgam and silence the relayKill the Amalgam.
Tuned IntaskListen in on them with the Relay CoreHold the Relay Core to your ear.

The Null

AdvancementIn gameHow
The NulltaskCome to the drive-in where the last of their static runs downReach the Starlite Drive-In.
Signal LosttaskPut an Afterimage all the way here long enough to kill itKill an Afterimage while Tuned In, while it reaches for you, or during the reel.
The Last ReelgoalRun the last reel through to its end, and see where they come fromFour frames in the projector, the Relay Core on you, and hold the booth.

The Null Static Zone

AdvancementIn gameHow
The Null Static ZonetaskGo through the tear at the drive-in, to where all of the static ran downHold the Last Reel over the tear, and step in.
Cut LoosegoalCut the last of the Carrier's threadsClimb the four spires and break the knots.
Signing OffchallengeKill the Carrier, and see the Watcher take what's left of itKill the Carrier.
The HushtaskStep over the line into one of the old pale houses, where the static can't followEnter a Hush.
UnmadegoalSee a hound come apart in a Hush's doorLead a Static Hound to a Hush.
Put Your Ear to IttaskListen at one of the ears cut into the old stonesUse a Listening Stone.

The Hive

AdvancementIn gameHow
It SpeakstaskHear the Chorus speak through its ownA night after the Hive has grown, be out under the open sky: five of the pure forms come up out of the ground round you and it speaks through them.
The HivetaskCome to where the parasite is growing itself a mindReach the Hive. The needle the Watcher gives you after It Speaks points to it.
SenselessgoalTear open all four of the Chorus's nerve nodesBreak all four nerve nodes on the stalks round the pit (climb the steps round the stalks).
It RanchallengeDrive the Chorus down out of its pitBring the Chorus down to a quarter of its health. It won't die: it runs, down into the ground.

The Deep

AdvancementIn gameHow
WarmertaskFollow the Chorus Fragment's whispers to where it went downFollow the Chorus Fragment to the Sinkhole at Halloway's Low Field, and come up to its rim.
Down Where It Is WarmgoalStand on the Throat at the bottom of the burrow, and let it take you into the DeepGo down the Burrow's six turns and stand on the Throat in the chamber at the bottom.
It Came UpchallengeKill the Reach: the hand the Chorus tore up out of the ground at your homeEvery few nights, at your home, one of the Chorus's hands tears up out of the ground (its own bar, its own music). Kill it before it sinks back down after four minutes. Everyone within 96 blocks gets it.
Not a SoundtaskMake boots out of a Listener's earsCraft Hushed Boots: leather boots, two Listener's Ears and string.
Stand StillchallengeKill the Deaf King in his hallKill the Deaf King on his dais at the end of the Old Halls. Follow the way-stones from the Gullet.
The Last VoicechallengeKill the Chorus, whole, in the Warm HeartKill the Chorus, whole, in the Warm Heart. Follow the fragment there.

Chapter six: the Door at the End of the World

The End is shut once you've signed off. All of these start with carrying the Last Voice into it. See chapter six.

Part one: the Audience

AdvancementIn gameHow
The Door at the End of the WorldgoalCarry the Last Voice into the End, and break his sealCarry the Last Voice into the End. Something cracks across the sky, and the Door goes down east of the obsidian you arrive on.
Take Your SeattaskGo through the Door into the StallsWalk the causeway to the island and into the static in the Door: the Stalls.
Quiet, PleasechallengeKeep perfectly still through the Crowd's HushFrom two thirds of the Crowd's health down it puts a Hush on the house. Don't move or strike for the whole four seconds.
Standing OvationchallengeBring the Crowd downStep onto the front aisle under the screen and kill the Crowd.
Front RowgoalSee who was sitting in the front rowBe there for the cutscene after the Crowd dies: one seat in the front row is still taken.

Part two: the Watcher's Vault

AdvancementIn gameHow
Admit OnegoalHold the Last Ticket up to the seam in the screenHold the Last Ticket up to the seam in the Great Screen.
Behind the PicturetaskGo through the seam, into the Watcher's VaultGo through the open seam into the Watcher's Vault.
What He KeptgoalTake all three things out of his keepsOpen the three round steel doors off the nave and take the Omni's Heart, What's Left of the Carrier and His First Reel.
The Final ReelchallengeBurn the Projectionist throughBring all three to the Watch and kill the Projectionist.
What He Kept OutgoalSee his first reelBe there when he runs his first reel, after the Projectionist.

Part three: What He Kept Out

AdvancementIn gameHow
The Other SidegoalGo through the Door at the End of the World, its static gone blackWalk into the Door once its static has gone black: the Other Side.
Every Colour at OncetaskSee the Omni's heart put into his last projector's lampFight the Viewer to two thirds, when he loads the Omni's Heart into his last projector.
Out of SightchallengeGet through the first third of the Viewer without it ever seeing you right throughGet through the Viewer's first third without ever being Seen right through. Keep a painted flat between you and its eye.
It Gets UpgoalBe there when what he kept out stands upAt a third left he runs the Carrier through the projector, and the Viewer stands up.
Thank You for WatchingchallengeSee the last showSee the last show through to the credits. You're sent home with the record of the same name.

Chapter seven: the First Signal

See chapter seven.

AdvancementIn gameHow
The HubgoalBe taken into the realm he made, after the creditsAfter the last show's credits, his hand comes up through them: you're taken into the Hub.
ENOUGHchallengehiddenHear the First Signal - and jumpSee his speech through to the First Signal coming through, and go off the edge with him.
The First SignalgoalhiddenCome down from the Hub, and hear what it isCome down out of the Hub. Since 1.62.0 that's onto the rig in the Dead Water.
Channel ChangertaskBe given the RemoteHe gives it to you as you come down. (In the Dead Water it breaks in your hand a moment later: you still get this.)
Previously On...taskGo back to a chapter through one of the Hub's portalsWalk into one of the six replay portals in the Hub's gallery.

Chapter eight: the Dead Water

See chapter eight.

AdvancementIn gameHow
Dead WatertaskCome down through his portal onto the rigCome down through his portal onto the rig in the Dead Water.
Back On AirgoalMend the Remote with what a Static Leviathan sings withCraft the Broken Remote, a Static Leviathan's Signal Organ and a copper ingot together, while you're stranded there. See the leviathans.

Gear for every chapter

Since 1.60.0 each chapter has its own armour set, weapons and tools: see gear for every chapter. These count what you've had in your inventory, so you don't need everything at once.

AdvancementIn gameHow
Keep WatchtaskPut on all of the Vigil: the iron hood, its candles, the coat.Have each of the four Vigil pieces (chapter one).
Out Standing in the FieldtaskPut on all of the Scarecrow's clothes.Have each of the four Scarecrow pieces (chapter two).
RootedtaskPut on all of the Bloomwoven.Have each of the four Bloomwoven pieces (chapter three).
SpecimentaskPut on all of the Specimen gear, jar and all.Have each of the four Specimen pieces (chapter four).
Off the AirtaskPut on all of Dead Air.Have each of the four Dead Air pieces (chapter five). Not the same as the relay's Off the Air.
Front of HousetaskPut on all of the Usher's uniform.Have each of the four pieces of the Usher's Uniform (chapter six).
LivetaskPut on all of the On Air gear.Have each of the four On Air pieces (chapter seven).
Something for Every ChapterchallengeHold a weapon from every chapter.Have one of the two weapons from each of the seven chapters: the Censer or Bell Clapper, the Pitchfork or Omen Staff, the Thorn Whip or Spore Mace, the Bone Saw or Reactor Rod, the Tuning Fork or Relay Staff, the Splicer or Fly Hook, the Antenna Glaive or On Air Mace.
ReruntaskBeat a replay again and keep what it leaves: a Rerun Reel.Beat a replay from the Hub again and pick up one of the Rerun Reels it leaves. Chapter seven's gear is made with them.

The world

AdvancementIn gameHow
FallouttaskBreak open a Fallen StarMine a Fallen Star and get Star Static. Small ones come down near you at night. See falling stars.

All of them, as toasts

  • Not Collected hidden

    Put the Rosemont Device into the Great Bloom. It's still beating.

  • The Bell Tolls

    Kill a Bellwether. The rest of them won't know where to go.

  • The Last Light hidden

    End the changed Bloom

  • The Omni Ray hidden

    Call SENTINEL down on the changed Bloom

  • Zero Responsibility hidden

    Have the Omni taken back - for the future

  • Always Persistent hidden

    Try to make the Ray Gun again

  • Ten Days Later hidden

    The Watcher comes back - with a warning about the parasites

  • Something Inside

    Let a Parasite hold on long enough to get into you

  • Cut It Out

    Cut a parasite's brood out with a Surgical Kit

  • Burn It Out

    Burn the brood out of yourself before it's too big

  • It Came Out of Me hidden

    Live through a brood bursting out of your back

  • Head of the Pack

    Kill a Static Hound Pack Leader, and watch the pack break

  • Not One of Them

    See a villager turn into one of the Hollowed

  • It Isn't Itself

    Be there when something the parasite took over turns

  • Dead Air

    Find the relay the parasites talk through

  • Cut the Cord

    Cut the last of the tethers off the relay's mast while what's at its foot still lives

  • Off the Air

    Kill the Amalgam and silence the relay

  • Tuned In

    Listen in on them with the Relay Core

  • The Null

    Come to the drive-in where the last of their static runs down

  • Signal Lost

    Put an Afterimage all the way here long enough to kill it

  • The Last Reel

    Run the last reel through to its end, and see where they come from

  • The Null Static Zone

    Go through the tear at the drive-in, to where all of the static ran down

  • Cut Loose

    Cut the last of the Carrier's threads

  • Signing Off

    Kill the Carrier, and see the Watcher take what's left of it

  • The Hush

    Step over the line into one of the old pale houses, where the static can't follow

  • Unmade

    See a hound come apart in a Hush's door

  • Put Your Ear to It

    Listen at one of the ears cut into the old stones

  • It Speaks

    Hear the Chorus speak through its own

  • The Hive

    Come to where the parasite is growing itself a mind

  • Senseless

    Tear open all four of the Chorus's nerve nodes

  • It Ran

    Drive the Chorus down out of its pit

  • Warmer

    Follow the Chorus Fragment's whispers to where it went down

  • Down Where It Is Warm

    Stand on the Throat at the bottom of the burrow, and let it take you into the Deep

  • It Came Up

    Kill the Reach: the hand the Chorus tore up out of the ground at your home

  • Not a Sound

    Make boots out of a Listener's ears

  • Stand Still

    Kill the Deaf King in his hall

  • The Last Voice

    Kill the Chorus, whole, in the Warm Heart

  • The Door at the End of the World

    Carry the Last Voice into the End, and break his seal

  • Take Your Seat

    Go through the Door into the Stalls

  • Quiet, Please

    Keep perfectly still through the Crowd's Hush

  • Standing Ovation

    Bring the Crowd down

  • Front Row

    See who was sitting in the front row

  • Admit One

    Hold the Last Ticket up to the seam in the screen

  • Behind the Picture

    Go through the seam, into the Watcher's Vault

  • What He Kept

    Take all three things out of his keeps

  • The Final Reel

    Burn the Projectionist through

  • What He Kept Out

    See his first reel

  • The Other Side

    Go through the Door at the End of the World, its static gone black

  • Every Colour at Once

    See the Omni's heart put into his last projector's lamp

  • Out of Sight

    Get through the first third of the Viewer without it ever seeing you right through

  • It Gets Up

    Be there when what he kept out stands up

  • Thank You for Watching

    See the last show

  • The Hub

    Be taken into the realm he made, after the credits

  • ENOUGH hidden

    Hear the First Signal - and jump

  • The First Signal hidden

    Come down from the Hub, and hear what it is

  • Channel Changer

    Be given the Remote

  • Previously On...

    Go back to a chapter through one of the Hub's portals

  • Dead Water

    Come down through his portal onto the rig

  • Back On Air

    Mend the Remote with what a Static Leviathan sings with

  • Keep Watch

    Put on all of the Vigil: the iron hood, its candles, the coat.

  • Out Standing in the Field

    Put on all of the Scarecrow's clothes.

  • Rooted

    Put on all of the Bloomwoven.

  • Specimen

    Put on all of the Specimen gear, jar and all.

  • Off the Air

    Put on all of Dead Air.

  • Front of House

    Put on all of the Usher's uniform.

  • Live

    Put on all of the On Air gear.

  • Something for Every Chapter

    Hold a weapon from every chapter.

  • Rerun

    Beat a replay again and keep what it leaves: a Rerun Reel.

  • Fallout

    Break open a Fallen Star